Mount and Blade: Warband is the first sequel for the action role-playing video game Mount and Blade. First announced in January 2009, the game was developed by TaleWorlds and was published by Paradox Interactive on March 30, 2010. Download Mount & blade warband New Update 1.172 + serial number, AGUNG18800, Download Mount & blade warband New Update 1.172 + serial number. Download and install the full installer.; Open Steam. Go to Warband in the Library. Click CD Key on the sidebar to the right. Run the non-Steam Warband you installed and click Activate when prompted. Mount And Blade Warband 1.173 Patch Free Version From The game is available as a direct download from the TaleWorlds website, through the Steam digital distribution software, as a DRM-free version from GOG.com, or as a DVD with required online activation.
Language: Multi | Platform: PC | Release: 2017 Genre: Role-playing | Action | Fantasy
In a land torn asunder by incessant warfare, it is time to assemble your own band of hardened warriors and enter the fray. Lead your men into battle, expand your realm, and claim the ultimate prize: the throne of Calradia!
Graphical overhaul: Support added for HDR, FSAA, depth of field, soft particles, tone mapping, and many other effects New models with greater detail and high-quality textures Multiplayer battles with up to 200 players. Multiplayer modes include Deathmatch, Team Deathmatch, Capture the Flag, Conquest, Battle, and Siege A campaign allowing you to become the ruler of a faction and convince lords to become your vassals The ability to upgrade your companions to vassals by granting them lands The ability to marry a lady of the realm for romance or cold political gain. Try to win a ladyâs heart through poetry or bravery Improved mechanics for soldier morale: Soldiers will break and run away if their morale gets too low Pick any projectile off the battlefield for use as additional munitions New motion-captured combat animations Numerous improvements to the combat system: Your shield will still stop arrows even if you are not actively defending The ability to play multiplayer matches on random maps as well as hand-designed ones Multiplayer equipment system: Earn money by fighting opponents or accomplishing goals The ability to use most throwing weapons in close combat: Switch to using a javelin as a short spear when the enemy gets close Spend gold on more powerful equipment, using a carefully balanced system that will make combat more exciting without giving too much of an advantage to the leading team
Patchnotes
Patch 2.036 (1.172) (12 September 2017) VIKING CONQUEST REFORGED EDITION
properly indicate all members of player’s team in minimap (not just player party) redo Doccinga coastal assault so that Danish allies show on minimap as allies fix short sword stats position Ashdown ruins correctly disallow complaining when there is no ship crew to complain attempt fix of hof quest strings have Drywei’s and Helgi’s skills match their description fix kingdom/MP culture shields Patch 4 July 2017 update and fix various texts update Spanish localization fix removal of stray dog dialog from Doccinga tutorial player gets renown reward for recruiting in story only if recruits (exploit) free villages of captured centers from raids (party fights itself bug) use proper slot for faction religion player kingdom takes player’s religion consolidate conversion routines, slow down rate by 4x, implement player converts remove text to fit all lords into lords relations box map creep to crouch key and generalize it from hunting fix siege attacker reinforcement levels initialize $encountered_party for Solveig encounter prevent indictment of prisoners change historic but duplicate Welsh name reblock ambiance agents after drunk fight fix slain companions fix bug where player is sent to recruit 0 troops fix logic of Boar Grove add warnings of treasonous plots remove duplicate battle victory trigger at Ashdown close quests properly without double messages BINARIES
Khergit lady dress texture has visible UV lines. Patch 2.028 (1.172) (14 March 2017) Brings hi-res textures from the console port to Windows, MacOS and Linux Patch 2.028 (22 December 2016) VIKING CONQUEST REFORGED EDITION
update and fix various texts update Spanish localization fix duplicate husband bug fix documentation for siege restrictions prevent player from gaining kingdom in story mode fix battle presentation for dog exclusion, player team (unrecognized troops bug) limit items in lords’ halls (no more “sneaking” visible weapons with second outfit) initialize hunt globals correctly add looted hofs to recovery trigger refine faction identification for dialogs apply quest generation shutoff to “no tasks” apply seax exclusion to all rob prisoner dialogs add default to torturer dialog fix farmstead cattle allow Ashdown battle restart from mid-quest save bind bottom of relation boost in case somehow goes negative clean up post-quest locales (Sven’s Hideout, Ashdown destroyed, and Boar Grove) avoid operations on null item or to null inventory fix scope, div-by-zero problems in script_battle_political_consequence fix capture of ships problem with autoresolve prohibit unusable landing points at map border disable companion political complaints, which are completely wrong attach Tref Meguaidd East to Caer Meguaidd fix misnamed variable (MP) strip practice weapons on ESC from Doccinga tutorial remove stray dog dialog from Doccinga tutorial remove dead code 2015 BINARIES
Added new multiplayer game mode “Invasion” to Native New Multiplayer Mode: “INVASION”
Co-op mode that lets you fight waves of AI opponents with your friends! Notable characters from single player feature and fight alongside as both friends and foes Choose your companions and assign them classes to survive the waves of enemies Enemies drop random items with special features, including armour that restores your health and a bow that fires javelins! Defeat multiple waves and work your way past enemy lords to kill the king at multiple difficulty levels! WARBAND OSX
-minor fixes
WARBAND LINUX
-minor fixes
Viking Conquest 2.025 Hotfix 20160907 (08 September 2016) Hotfix for game-breaking issue Viking Conquest Patch (05 September 2016) have player refuge always be in player supporters’ faction apply player kingdom color to refuge, landed ships, quarters add player kingdom color change function to camp menu ensure NPC in party does not become adventurer overhaul duel system, mainly to set opponent properly deactivate player kingdom properly, using the script for that (NPCs on mission and prime minister now return) fix mission trigger time and make mission reports the priority have npc_mission_seek_recognition embassy_results include the other three logical outcomes drop missions that have no dialog in case a companion somehow ends up with one override prisoner escape chance properly rewrite auto-defect trigger add cultural considerations to new faction pick prevent random event losses for raiding villages during siege when not actually doing so remove lovers’ system that was making all ladies adulteresses use correct title strings for Scots/Irish and fix other inconsistencies and omissions fix ask peace dialog fix ambiguity in player/faction relations (removes ability to threaten own kingdom’s caravans) add Mod ID string place sound controls in mission templates to make sure loop tracks are killed add ambiance to lair interiors fix refuge chest fix logic of child count dialogs fix bard improve relations with lady fix behavior of rescued lords fix behavior of ambiance neutrals during jailbreak fix “hole” in recruit permission dialog when already have it move recruit permission update from triggers to script player loses permission to recruit in center that gets new owner fix fiefs string for lord select for fief remove player picture from refuge menu fix troop training management unset g_encountered_party when it is removed (invalid party bug) add proper conditions to Hadrian Wall dialog and kill experience reward exploit fix tutorial message for Roman Baths ruins adjust pricing formulas (attempt to prevent changes from buying/selling same article) disable some monastery options when learning to read (early exit exploit) disable scouts (and their loss) at sea shut down random events at sea exclude non-normal villages from lute search (quest was blocked when village inaccessible) allow slaughter of non-quest cattle after cattle delivered correct standard bearer report on Camp Menu allow only one town recruiting run from whatever menu (recruit picking exploit) clean up event_triggered dialogs, particularly for returning party members check spiral death cam is finished before attempting to leave scene attempt to eliminate sometime corruption of refuge text make immersive default ship names reinitialize item info (wiped out in someone’s save game by unknown cause) fix craftsmen names test slot_faction_political_issue properly (has two default values, which rendered the system inoperative half the time) fix debug message producing false commander mismatches fix and improve mutiny duel trigger add backstop at automenu trigger to ensure campaign death after mutiny duel loss FACTION RESTORATION
process just one faction at a time adjust rate of restorations to about 1/month at end of game produce no more than one “Possible Rebellion” message (if no rebellion), and have it escalate with number of walled centers remove player-based all-or-nothing phaseout make lord defection dependent on current king relation make sure faction leader joins resurgent faction avoid giving money to undefined troop fix the growth of the rebellion, include adventurers bring in supporting lords if rebellion threatened (to avoid stranding them if faction is destroyed AGAIN) avoid auto-war with player FAST-TRACKED DURING BETA
fix dog interference with army orders (order ALL bug) fix hire refuge armorer allow visit village leader at night from menu prohibit battle panel by down player (leading to crazy camera) BINARIES
Viking banner textures (fix some white backgrounds) scn_caravanatacada.sco scn_castle_37_exterior.sco Viking Conquest Patch 2.023 (05 April 2016) Fix rescue slave from village scene Fix port attack stutter Remove testing trigger Fix duplicate ship getting renamed Add more landing points for faster Norse invasions Rearrange adventurers’ AI trigger to avoid unnecessary AI interruptions (bouncing around at sea) Change all ti_on_hit to FIRST test if inflicted agent is active (battle red text) Return to “update all notes” for faction relation changes Fix suspected critical constant for alliance system Add check for bad party to script_party_set_ai_state (red text) Fix wrong dialog option for Trainer in player’s refuge. Fix and document missing prisoners. Fix refuge dialogs. Fix refuge training. Limit it to produce only up to L3 troops and have it stop automatically. Allow refuge items to be refreshed. Have them be from the player culture. Include attachments when inflicting damage to party from siege event. Avoid problems by prohibiting companions from being captured by player. Fix quest dialogs, results. Update game notes regarding shield taunt. Take dead player’s troops out of scripted mode (frozen skirmishers). Show when player is mercenary on character report. Track and test for last town to pay siege tribute (to avoid paying again). Avoid spawning recruitable dog during village quests. Move troops and ships from demolished camp. Alter price adjustment formulas to avoid player from making money just by buying/selling a single item over and over again. Add script_encounter_calculate_fit to “Charge Villagers” so player gets full party. Restructure torture dialogs. Except bandit lairs from icon changes. Routed parties get ship icons. Marchoc’s polearm skill fixed. Siege tributes posibilities balanced. Now you can named only 7 ships, the rest will be random names. Viking Conquest Patch 2.021 (22 December 2015) Fixes
Fixed some scene problems. Cancel all quests related to destroyed faction. Fixed access to the storage chest of any castle or town. Fixed eternal pilgrims. Fixed getting married issue. Fixed berserker shield size. Fixed kingdom relation drops and undocumented wars. Fixed ancient troop name mistakes. Fixed wrong text for Readingum. Fixed the ages of faces for some NPCs. Fixed player doppelgangers Set troop classes properly in sieges so archers defend walls. Return Irish troop tree to original scheme to avoid early top level troops. Properly initialize variable critical to town menu functioning. Update lair factions. Ensure no troop equipment is added after it is validated (hood problems). Other minor fixes. New
Mount And Blade Warband Download
By player petition, dog is immortal now. Rewrite nearby parties join attack and document refusals to join. Apply “do_not_stall” to sieges, sea battles, formations. Avoid reporting morale modifiers for troops not in party. Prohibit mercenary player from becoming marshal. Balance
Fixed some scene problems. Fixed script errors. Fixed levy issue with map banner. Fixed feast quest issue. Fixed maps getting frozen during coastal assaults. Fixed issues in Spanish translation. Fixed Picts not using crossbows. Battle of Aescesdum loop fixed. Fixed Ambush not being an option when player is wounded. Chain mail visual issue fixed. Banner visual issues fixed. No Trigger dialogue fixed. Ath Mor scene fixed. Fixed Douar fleet being accessible from land. Fixed Companions being nerfed. Fixed some minor siege issues. Fixed Solveig losing all her clothes. Other minor fixes. New
Chests added to a lot of hall scenes. Changed bandit leader to sea captain for viking parties. Colne Ceaster scene. Balance
Adjusted amount of money from bandit lairs. Prosperity recovery. Gore probability adjusted. No player kingdom possible during storyline. Improved performance on world map. No permanent death in Farmland and Troll’s Bridge. Reduce minimum number of troops required to raid (now 20). Viking Conquest Patch 2.005 (8-27-2015) Fixes
Fixed some scene problems. Fixed enemies wounded in battle before fighting. Fixed banners problem. Fixed minimap issue with flags in battlefield. Training peasant quest fixed. Fleet split issue. Fixed headless Vikings and berserkers. Fixed the holmgang loop. Fixed slave markets auto rebuild. Fixed tutorial ship in storyline. Game pausing bug fixed. Fixed King Horik’s conversation in storyline. Fixed Flag-shield symbol mismatch. Fixed quicksavegames issue in Morrigan’s Lair. Fixed inifinity money exploit in bandit lairs. Fixed marriage quest never ends issue. Fixed some scene problems. Fixed snowy battlefield in Scotland. Fixed diplomatic alliance issue with Minister. Fixed Refuge port issue. Other minor fixes. Balance
Ajusted special smiths’ prices. MP: Added cooldown to polls to avoid abuse. MP: Added crosbows for Picts. MP: Some ajustments to balance multiplayer. MP: Removed horses from Thor’s Champion mode. Lord conversion dialog. Adjusted the aim of throwing spears. Altered adultery ratios. Tweaked villages loot, burn and enslave actions. Modified Royal Sandbox relations with vassals. Changed probability of Berserkrs and Ulfheddin becoming uncontrollable. MP Raid: Re-balance teams. Ajusted stamina penalty for AI. Adjusted center production prices. New / Changes
Added levy feature in villages. Demolish slave market option added. Exanded dog feature information in your in-game notes. New gear to adventurers (NPCs going solo). Revoked recruitment rights if relations go less than -20 with village or lord. Weapon break now is optional. Extra information for “find lyre” quest. Redid Fjord scene for Multiplayer. Improved Spanish translation. Accesible Morgant and Donnchadh while player plays storyline. Abbot no longer accessible during monastery pillages. Other minor balancing. Patch 1.168 (8-27-2015) Compatibility patch for Mount & Blade: Warband – Viking Conquest Reforged Edition DLC Patch 1.168 hotfix (04.08.2015) Minor fixes for Mount & Blade: Warband – Viking Conquest Reforged Edition DLC
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Genre:….: Role-playing | Action | Fantasy Works on:.: Windows (XP, Vista, 7, 8, 10), Mac OS X (10.9.0) and Linux (Ubuntu 14.04) Languages:.: Text only: ??, ?eský, Deutsch, English, español, français, magyar, polski, Türkçe Features:.: TaleWorlds Entertainment /TaleWorlds Entertainment Released:.: March 31, 2010 Size:……: 0.9 GB Company:…: TaleWorlds Entertainment / TaleWorlds Entertainment
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